Hazmob FPS

Hazmob FPS

Hazmob FPS is an intense first-person shooter that blends tactical depth with fast-paced action. Players engage in strategic, team-based battles across diverse maps, utilizing customizable loadouts and a variety of game modes. With its dynamic gameplay mechanics, realistic graphics, and competitive ranked play, Hazmob FPS challenges players to master their skills, coordinate with teammates, and outwit opponents in a visually immersive and constantly evolving environment.

Instructions for Hazmob FPS

WASD = move
Space = jump
Left mouse / K = shoot
Right mouse / L = aim
P = leaderboard, pause, and settings
G = pick up the gun
C = crouch
Shift = run
1, 2, 3 = switch weapons
4, 5, 6 = skills
E = alternative skills
Q = alternative skills

Gameplay Essentials

'Multiplayer PVP','Team deathmatch','Search and destroy','Capture the flag','Domination','Free for all','Elimination','Gun race','Upgrade Weapons' ,'Upgrade characters','Global Chat','Clans','Play with friends'

Who is the responsible team for this game’s development?

The studio responsible for this game is Hazmob.

What keywords best describe this game?

The terms used to tag this game include battleroyale, realtime, realistic, battlefield, multiplayer.

Is this game intended for male, female, or both genders?

This game is intended for the Male & Female demographic.

What development environment or tool was chosen for this game?

The game relies on WebGL as its primary development tool.

What is the primary genre of this game?

The main genre of this game is Shooter, Battle.

What age category does this game cater to?

The age groups most suitable for playing this game are Teens, Young Adults, Adults, Seniors.

Is there any visual depiction of blood in the game?

No, Hazmob FPS does not include any blood-related elements.

Is there any cruel or harmful content in the game?

Yes, there is a depiction of cruelty or mistreatment in Hazmob FPS.

Would this game be appropriate for kids?

No, children cannot enjoy Hazmob FPS without concerns.
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